The latest Airdrop Launchpad campaign has gone live through the Rewardy Wallet app, featuring a new collaboration with Aptos-based gaming studio, Supervillain Labs for Supervillain Wanted: Phase 2. The event runs from May 19 at 3 PM KST through May 30 at 7 PM KST, with a structure focused on stage-based progression and a mix of in-game and platform-based rewards.
Participation starts within the Rewardy app by opting into the SVL campaign. After joining, the game can be downloaded, and login is required using a linked social account. Once in, the goal is straightforward: clear game stages, submit a Game UID in the Launchpad section, and await post-event validation.
Supervillain Wanted Phase 2 Rewards
Clearing stage 30 unlocks a limited edition costume. Stage 50 completion opens up a bundle of rewards, including 3,000 Diamonds, 30 Meats, and Capsule items. 5,000 Capsules are in circulation for this event, with a minimum of one per user and a maximum of five. In Supervillain Wanted S2, allocation will be based on final achievement rankings, and users with higher stage completions will be prioritized for fractional or leftover distributions.
A separate reward track is tied to purchases from the game’s in-app shop or the official SVL Webshop. During the event window, up to ₩14,000 (approximately $10) in VPoints can be earned back, credited at 100% of the spend amount. These VPoints are valid for one month and can only be used on the Webshop. Additional bonuses from purchase participation include Legendary Villain Kaho, 30 Dishes, and 3,000 Memory Stones.
All Game UID submissions before the campaign’s end will be verified by Supervillain Labs. According to the current timeline, rewards will be distributed beginning June 5 at 11 AM KST. Capsules and VPoints will be available via Supervillain Labs, while all other rewards will be delivered directly through the game’s internal system.
Only one Game UID can be submitted per account, and edits are not allowed after submission. Missed deadlines or incomplete stage clears will result in disqualification from rewards. The capsule supply is strictly limited and will be distributed according to a fairness protocol based on game progress.
Conclusion
Supervillain Wanted continues to explore Web3-powered mechanics, this time by integrating platform-driven incentives with in-game achievements. The campaign uses the Rewardy Wallet ecosystem to create a streamlined entry point for accessing rewards that blend gameplay progression with on-chain benefits.
For those interested in combining gameplay with reward-based blockchain integration, the Phase 2 campaign offers a clear process with a finite timeline and limited item availability.
Supervillain Labs has announced partnership with other web3 gaming firms including Com2uS Holdings, SuperWalk, and DeFi Cattos aimed at improving Supervillain Wanted, its role-playing game.Â