Quick Take
- Lordnine: Infinite Class reports $15 million in NFT trades on Line’s Kaia blockchain.
- Tether accounts for 41% of transactions as player retention reaches 89%.
- Line Next confirms an average revenue per paying user of $1,500.
Smilegate’s blockchain MMORPG Lordnine: Infinite Class has recorded more than $15 million in NFT trading volume during its first month, according to data from Line Next. The game’s digital marketplace, known as Next Market, serves as the hub for buying and selling blockchain-linked in-game items.
Tether Use Expands Across Player Economy
Line Next reports that Tether (USDT) now accounts for 41% of total trading activity, rising sharply from 5% a month earlier. The company has integrated Tether directly into the game’s economy, allowing players to earn and spend rewards tied to gameplay achievements.

Lordnine currently offers a $250,000 prize pool paid in Tether. Ninety percent of distributed rewards have been reinvested in-game, while 10% have been withdrawn, suggesting most players continue to cycle rewards within the ecosystem.
Player Spending and Engagement
Average revenue per paying user (ARPPU) in Lordnine has reached $1,500, about 28% higher than traditional online gaming benchmarks. Player retention is also strong, with 89% of marketplace users still active 30 days after their first purchase.
Line Next attributes this performance to blockchain-based ownership and the integration of stablecoin rewards through Kaia, Line’s proprietary blockchain network.
Next Steps For The Marketplace
Line Next plans to expand Lordnine’s marketplace with exclusive tradable items and additional missions to sustain engagement. The game is currently live in 35 regions, including South Korea, Japan, Taiwan, Thailand, and the Philippines.
Lordnine: Infinite Class continues to blend traditional MMORPG systems with NFT trading, positioning it as one of the early large-scale blockchain RPGs in Asia’s gaming market.