Quick Take
- Over 50% of studios are using AI tools in development, per GDC’s 2025 report
- AI is moving from non-creative support tasks into asset design and writing
- Studios are rethinking staffing needs as automation expands
Generative AI is no longer treated as a novelty across studios. According to the 2025 State of the Game Industry report from the Game Developers Conference (GDC), more than half of surveyed developers say their teams are actively using AI in development. While early adoption focused on planning and marketing, AI tools are now being applied to worldbuilding, dialogue writing, and art generation.
The report suggests studios are shifting their focus from testing AI to integrating it as part of their everyday pipelines. Rather than simply prototyping ideas, developers are deploying AI tools to automate production tasks and speed up iteration cycles.

Legal Risks Still Unclear
Despite the increase in AI usage, many developers remain wary of the legal risks. Concerns center on whether training data used by AI models includes copyrighted material, and whether studios could be liable for infringing outputs.
Some developers have implemented internal safeguards to track how AI is trained and what assets are used, but there’s no standard framework across the industry. The report points to an urgent need for regulation, noting that legal ambiguity continues to slow adoption in some creative areas.
Creative Roles Are Shifting
The report also examines how AI is beginning to change studio staffing. While mass layoffs have not occurred, developers noted that AI is impacting workflows in writing, QA, and art departments. Some studios are reallocating creative labor to oversight and refinement roles, while others are encouraging staff to retrain in technical AI skills.
Rather than removing human creators entirely, AI appears to be reshaping job functions which is pushing studios to reconsider how creative and production teams are structured.





