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Home News Game Releases & Updates

Gigaverse Play-to-Earn Update Reveals $6M Revenue, New Fishing Mode, and No Roadmap

June 13, 2025
in Game Releases & Updates
Reading Time: 4 mins read
96
Gigaverse Play To Earn Game Adds Fishing

Gigaverse Update Reveals $6M Revenue and New Fishing Mode

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Quick Take

  • Gigaverse has generated $6 million in annualized revenue across account signups and premium upgrades
  • A new fishing gameplay mode introduces a separate loop from dungeon combat, with more planned
  • The team remains committed to a no-roadmap, high-frequency shipping model

The fresh Gigaverse update has showcased the kind of numbers that many onchain titles only dream of. With 73,500 player accounts created and over 40,000 unique wallets active at its peak, the onchain RPG has carved out an early lead in a crowded field. And it’s done so without external funding, roadmap promises, or marketing spend.

The crypto-native title, which runs on the Abstract chain, has so far generated approximately $6 million in annualized revenue from a $10-equivalent ETH signup fee and recurring purchases of “Giga juice,” a premium power-up system. That figure excludes any revenue from NFT mints or third-party markets. While that might sound like a conventional subscription model, the broader strategy behind it is aimed at building what the team describes as a “high-quality player base.” Optional paid features grant utility without blocking gameplay, and retention stats like 60–80% Day 7 retention suggest the model is working.

A large part of that player retention may come down to how Gigaverse continues to ship. In its first 90 days, weekly Gigaverse updates have introduced a range of new systems: crafting, dungeon exploration, gear mechanics, referrals, a custom in-game marketplace, and most recently, a fishing mode. That last addition may seem like a minor detour, but it’s part of a larger strategy.

The fishing system is described as a gameplay loop with a completely different pace and feel from combat. According to the Gigaverse update, it was built to evoke a sense of nostalgic fun while still contributing to the game’s evolving economy. Competitions will follow.

How to earn in Gigaverse according to Auralex

In practice, this signals a broader shift: Gigaverse is positioning itself as a sprawling social MMO where different players can engage through distinct gameplay styles, whether they prefer active dungeon runs, idle crafting, economic speculation, or eventually AI-driven automation. That last part is already live to an extent. Gigaverse’s open API allows external teams to build agentic players: AI systems that can participate in the game autonomously. Some are already earning in-game rewards, and more integrations are expected over time. The game’s antagonist character, an AI named Gigus Maximus, will reportedly play a larger role in future storylines and mechanics.

Gigaverse Update Records Incredible Stats

The Gigaverse update addresses its remarkable marketplace stats with over 1.25 million traded items across 140,000 unique transactions since the in-game “Gigamarket” launched. Volume has surpassed $250,000, and that doesn’t include trading on OpenSea or Magic Eden. All of this has been built on a custom marketplace backend, not reliant on third parties.

ROMs, the NFT assets tied to resource generation and passive play, are also getting a second look. While they launched with immediate utility—like extra energy and material yield for crafting, the team says their design will evolve to support different player archetypes, particularly those with economic or long-term strategic goals.

In the Gigaverse update, one of the more distinct decisions in the game’s development philosophy is the refusal to publish a roadmap. “Nothing more fun for a community than bullish things happening unexpectedly,” a developer post reads. The emphasis is instead on rapid iteration, internal agility, and a focus on fundamentals—fun, accessible gameplay with clear risk-reward mechanics.

Even the creator program takes an organic approach. All 25 current creators are also players and have collectively driven over 360,000 impressions without outside help. Marketing has been described as “100% organic roastbeef,” a reference to the lack of KOL partnerships or paid exposure.

The result is a game that’s shipping weekly, growing steadily, and pushing its own design space. And yet, there’s no indication of slowing down. Fishing is live. More loops are coming in the future Gigaverse update. The economy’s growing. And the roadmap? There isn’t one.

About Gigaverse

Gigaverse is a Web3 onchain RPG built on the Abstract chain, combining classic role-playing mechanics with modern blockchain features. Players explore an interconnected world, engage in PvE combat, and customize their characters with NFT-based skins and gear. The game offers multiple play-to-earn loops including crafting, dungeon runs, and economic strategy, with support for PvP wagering in future updates. Gigaverse is developed by GLHFers and features weekly updates, open APIs for AI integration, and a no-roadmap approach focused on rapid iteration and community-driven design.

Tags: CasualPlay-to-EarnRPGStrategy
Sponges

Sponges

Sponges is a gamer and avid reader who began his journey into Web3 gaming as an enthusiast in 2020. Since then, he has pivoted himself as a writer who aims simplify stories for readers.

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