Shatterline is undergoing a major transition from its original free-to-play multiplayer format. Starting June 26, 2025, the game will relaunch as a single-player title. On that same day, multiplayer servers will be shut down and Shatterline will move to a one-time purchase model.
Campaign overhaul and service changes
Originally built around competitive and cooperative multiplayer, Shatterline will now become a solo experience. The new version will be available as a paid title. Players who already have the game in their Epic Games Store library will keep access without needing to purchase it again.
In-game purchases will be disabled starting May 26, with refunds issued to anyone who made purchases within 15 days before the announcement.
The development team described the decision as a strategic reallocation of resources.
“This shift allows us to focus all of our resources on delivering richer stories, deeper gameplay, and exciting new features. We’re beyond excited to expand the Shatterline universe through an immersive single-player journey.”
Why Shatterline Is moving to single-player
This change follows several years of updates and community support centered on the game’s PvP and PvE gameplay. The studio acknowledged those players, creators, and supporters, while confirming that no further multiplayer content is planned. Details about the single-player content remain limited, and players are being directed to their Discord for future updates.
The decision comes at a time when player preferences and platform models continue to shift. While single-player games remain popular, the context around Shatterline’s audience adds complexity to the pivot.
Data suggests split audience preference
According to MIDiA Research (2024), 53 percent of players prefer single-player games. However, preferences differ widely across age groups. Among players over 55, 74 percent favor solo experiences. In contrast, only 30 percent of gamers under 19 prefer single-player content.
Shatterline’s player base likely trends younger, especially considering its genre and integration of Web3 elements. A 2024 report from CoinFantasy found that 60 percent of blockchain gamers are between the ages of 18 and 35. Shooter games are especially popular with this group. The Entertainment Software Association reports that 80 percent of male gamers aged 18 to 34 prefer first-person shooters.
These trends suggest that while single-player games can be successful, they often resonate more with older or narrative-focused audiences who are not in the Web3 space. Whether all this maps onto Shatterline’s current user base remains unclear.