Angry Labs has introduced Project Voyager, a new meta-layer game built on top of Craft World that ties in-game progression to a decentralized, player-owned economy. The system rewards players with Crystals for completing both in-game objectives and social tasks, which will later determine eligibility for DynoCoin claims.
Project Voyager: Crystals Drive the Player-Owned Economy
Earning Crystals requires completing missions within Craft World and participating in external activities such as referrals and content sharing. The total amount accumulated will influence future DynoCoin distribution when the associated mainnet launches. While the exact conversion rate remains undisclosed, the project’s litepaper confirms that Crystal earnings directly impact reward allocation.
The economy is described as “player-owned,” though specifics on trading or secondary markets have yet to be detailed. Currently, Crystals function as a non-transferable metric tied to individual accounts.
Integration with Craft World & Upcoming Details
Since Project Voyager operates as an extension of Craft World, mission requirements will likely involve existing gameplay loops. No new mechanics have been confirmed, but Angry Labs has stated that further system breakdowns will be shared in the coming days.
A GitBook-lite paper provides additional context on the project’s long-term vision, including how DynoCoin will interact with the broader ecosystem. Updates will be distributed through official channels, with no confirmed timeline for the mainnet phase.
Meanwhile, Angry Labs raised a total of $5M to launch Craft World, its dinosaur crafting game, and to lay the foundation for something much bigger: a connected world with a player-owned economy at its core.
At times where you hear about web3 games companies shutting down almost every day, we are proud to get investment by some of the best investors out there who share our vision to bring a player-owned economy actually to life.