Introduction to Ember Sword Early Access
Ember Sword, a highly anticipated blockchain-based MMORPG, is gearing up for a significant update. As detailed in a recent developer update, the game is set to introduce an Early Access version called Ember Sword: Prologue, opening doors for a select group of players on July 12th. Here’s what you need to know about Ember Sword Early Access and what it entails for the future of the game.
How to Participate: Testing Phase Details
Starting July 12th, Ember Sword: Prologue will be available to a limited number of players on the Test Net. To participate, players need to meet one of the following criteria:
- Own Ember Sword Land
- Hold $EMBER badges (whether held or burned)
- Possess at least 5000 EMBER tokens (initial entry requirement, subject to change)
- Be accepted into the Creator Program (details forthcoming)
This phase is designed to gather feedback from the community and fine-tune various aspects of the game. The developers plan to expand access gradually, based on the feedback received during these initial tests. During Ember Sword: Prologue, the game will likely experience periodic downtimes for adjustments to server stability and game performance.
Pro Tip: Keep an eye out on Rewards page for a chance to get exclusive access!
Transition to Mainnet
Once the developers are satisfied with the stability and performance of the game, all NFT and $EMBER token transactions will transition to the Mainnet. This move will make all on-chain items tradable on the blockchain. During this transition, there will be a brief period of downtime to implement necessary upgrades. Post-transition, the game will remain live, allowing for continuous improvements without requiring large downloads from players.
What is Ember Sword: Prologue?
Ember Sword: Prologue offers early access to a smaller portion of the game world, specifically a part of Solarwood. This version includes preliminary versions of core gameplay and economy systems, with additional features and expanded maps to be introduced over time. The map will expand over time as the story develops and players unlock new regions. Despite the limited size, the map will feature diverse landscapes and creatures, with areas designated as safe or PvP-enabled. Players can also expect to see the first wave of collectibles, including character and weapon skins and emotes.
Ember Sword’s developers aim to release a polished game as soon as possible, with plans to enhance and expand it based on community feedback. This approach allows the game to enter the hands of players quickly, generating the necessary funds to realize their vision fully. It also helps in avoiding investor-driven decisions that may prioritize returns over player experience and community.
PvP in Ember Sword: Prologue
PvP rules vary by zone type:
- Blue Zone: PvP is disabled.
- Yellow Zone: PvP is enabled, and players risk losing some inventory upon death.
- Red Zone: PvP is enabled, with a higher risk of losing inventory and gear, but these zones contain rare resources and creatures.
The penalty for being killed in PvP depends on the relative levels of the combatants. A player killed by higher-level opponents will face a reduced death penalty, decreasing the likelihood of item loss. Additionally, each dropped item has a 25% chance of being destroyed, creating a need for player-created items and helping to minimize in-game inflation.
Plans of Economy and Rewards
Ember Sword’s economy plays a crucial role in the game, with players able to earn NFTs and $EMBER tokens. Landowners will also receive a share of NFTs traded in-game. This economy is designed to be dynamic, driven by player interaction and feedback.
The game features a unique on-chain economy, allowing players to own, trade, and upgrade digital items using $EMBER.
Off-Chain vs. On-Chain
Ember Sword’s economy includes both on-chain and off-chain items, supporting a no pay-to-win design philosophy. Players can own cosmetic collectibles such as weapon and character skins, emotes, and land plots. These items enhance the player’s visual identity and can be traded or upgraded using $EMBER.
The Magic Behind Cosmetic Collectibles
On-chain collectibles in Ember Sword are purely cosmetic and add a layer of personalization to characters and weapons. These items are limited in number, ensuring their rarity. Players can earn them through gameplay or purchase them in the Premium Shop. Collectibles can be traded on secondary markets, giving players full control over their items.
Merging Collectibles
Players can enhance the rarity and appeal of their collectibles by merging them. This process involves combining four collectibles with a bit of $EMBER to create a higher-tier item. Merging helps maintain the scarcity and uniqueness of each item in the game.
$EMBER Token Design
$EMBER is essential for purchasing and enhancing collectibles in Ember Sword. With a fixed supply of 2.5 billion tokens, $EMBER drives the game’s cosmetic and economic engagement. Landowners in Ember Sword can earn additional $EMBER rewards by hosting Premium Shops and facilitating player trades.
Land in Ember Sword
Thanabus, the game world, features 150,000 plots of player-owned land. These plots offer opportunities for community collaboration and earning rewards. Landowners can shape their unique corner of the world and earn $EMBER rewards based on player activity.
Final Thoughts
Ember Sword: Prologue marks an exciting step forward for the game, offering players an early glimpse into the evolving world of Thanabus. With a focus on community feedback and iterative development, the team aims to create a lasting and engaging experience for players. Stay tuned for more updates as the game transitions to the mainnet and continues to grow.
Keep an eye out for further announcements from the Ember Sword development team and get ready to dive into the world of Thanabus starting July 12th!